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The Wind of the Enchanted

Adventure platforming game for PC.
 
My involvement: Concept, Game design, Level design, Lead dev, Lead artist, and tech art.

Created in Unity.

The video below demonstrates the visual feedback used to help the player understand their relative position to the ground while in the air. The circle/point is only activated when the player is in the air and uses a special shader that captures the scene’s color and simply adds more saturation. Created using the Shader Graph.

The video below demonstrates the drop system, which features a code-based animation system allowing various adjustments and customisations across three phases: up, spread, and descent. The system calculates how the items are spreading in real time based on their quantity and the distance between them, ensuring an even distribution regardless of how many items are dropped. Precautions have been implemented to prevent items from passing through walls during the fall, using a simple raycasting method. The video also demonstrates part of the intelligent collection system, which features a magnetism system that attracts collectible items near the player, making gameplay more fluid.